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Am 27.12.2017 um 13:08 schrieb Jörg "Yadgar" Bleimann:
> Hi(gh)!
>
> Resuming my "Whatmough" planet project from 2011, I would like to know
> if is possible to create realistic mountain ranges (on a continental
> scale) with believable drainage patterns using procedural functions. I
> tried ridged_mf(), but got nothing even remotely resembling this.
>
> Another (but very time-consuming) approach would be "painting"
> topography manually, using 16-bit grayscale PNG heightfields. Are there
> any heightfield editors for this bit depth around?
I forgot to mention that I use either Windows XP Professional (32-bit),
Windows 7 64-bit Professional or Debian Linux 8.9, so that software
exclusively written for Windows 8 or newer unfortunately would be of no
use to me.
See you in Khyberspace!
Yadgar
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