POV-Ray : Newsgroups : povray.general : Procedural realistic mountain ranges? : Re: Procedural realistic mountain ranges? Server Time
25 Apr 2024 11:12:01 EDT (-0400)
  Re: Procedural realistic mountain ranges?  
From: Jörg 'Yadgar' Bleimann
Date: 28 Dec 2017 06:10:24
Message: <5a44d120$1@news.povray.org>
Am 27.12.2017 um 13:08 schrieb Jörg "Yadgar" Bleimann:
> Hi(gh)!
> 
> Resuming my "Whatmough" planet project from 2011, I would like to know 
> if is possible to create realistic mountain ranges (on a continental 
> scale) with believable drainage patterns using procedural functions. I 
> tried ridged_mf(), but got nothing even remotely resembling this.
> 
> Another (but very time-consuming) approach would be "painting" 
> topography manually, using 16-bit grayscale PNG heightfields. Are there 
> any heightfield editors for this bit depth around?

I forgot to mention that I use either Windows XP Professional (32-bit), 
Windows 7 64-bit Professional or Debian Linux 8.9, so that software 
exclusively written for Windows 8 or newer unfortunately would be of no 
use to me.

See you in Khyberspace!

Yadgar


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