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On 27-12-2017 13:08, Jörg "Yadgar" Bleimann wrote:
> Hi(gh)!
>
> Resuming my "Whatmough" planet project from 2011, I would like to know
> if is possible to create realistic mountain ranges (on a continental
> scale) with believable drainage patterns using procedural functions. I
> tried ridged_mf(), but got nothing even remotely resembling this.
>
> Another (but very time-consuming) approach would be "painting"
> topography manually, using 16-bit grayscale PNG heightfields. Are there
> any heightfield editors for this bit depth around?
>
> See you in Khyberspace!
>
> Yadgar
A long time dream indeed. Third party programs approach that dream;
alas, the better ones are not free.
I own GeoControl, which has been succeeded by World Creator from the
same makers. As far as I know, it is one of the best programs for a
reasonable price. http://www.bitethebytes.net/bitethebytes/
L3DT is another one - which I never tried - but with a free version.
http://www.bundysoft.com/L3DT/downloads/standard.php
And then there are:
http://planetgenesis.sourceforge.net/ (free)
http://www.daylongraphics.com/ (not free)
http://www.cyberfunks.de/page/terrabrush/index.htm (free)
http://planetside.co.uk/ (free)
http://www.fracterra.com/wilbur.html (free)
http://www.world-machine.com/index.php (not free)
--
Thomas
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