Hi(gh)!
Resuming my "Whatmough" planet project from 2011, I would like to know
if is possible to create realistic mountain ranges (on a continental
scale) with believable drainage patterns using procedural functions. I
tried ridged_mf(), but got nothing even remotely resembling this.
Another (but very time-consuming) approach would be "painting"
topography manually, using 16-bit grayscale PNG heightfields. Are there
any heightfield editors for this bit depth around?
See you in Khyberspace!
Yadgar
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