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My final Cloud Surface scene:
//-------------------------------------------------------------
#version 3.7;
global_settings {
assumed_gamma 1.0
}
#default {
finish { ambient 0.0 diffuse 1.0 }
}
//------------------------------------------------------------------------
#include "colors.inc"
#include "textures.inc"
#include "glass.inc"
#include "metals.inc"
#include "golds.inc"
//------------------------------------------------------------------------
camera {
/*ultra_wide_angle*/ angle 20
location < -35.0 , 11.0 , 0.0 >
right x*image_width/image_height
look_at < 0.0 , 5.0 , 0.0 >
}
// sun -------------------------------------------------------------------
light_source {
< 50, 100, -250 >*10e4
color < 1.0, 0.62353, 0.46667 >*2
}
// sky -------------------------------------------------------------------
background { color rgb 0 }
/*
sky_sphere {
pigment {
gradient < 0, 1, 0 >
color_map {
[ 0.0 color rgb < 1.00000, 0.62353, 0.46667 > ] // Pink
[ 0.4 color rgb < 0.64706, 0.30588, 0.59608 > ] // Purple
[ 0.6 color rgb < 0.64706, 0.30588, 0.59608 > ] // Purple
[ 1.0 color rgb < 1.00000, 0.62353, 0.46667 > ] // Pink
}
scale 2
}
}
*/
// ground -----------------------------------------------------------------
disc {
< 0, 1, 0 >, 0, 50
texture { pigment { color rgb < 0.24706, 0.38431, 0.058824 > *1.0 }
finish {diffuse 1.0 } }
rotate< 0, 0, 0 >
}
//--------------------------------------------------------------------------
//---------------------------- objects in scene ----------------------------
#local Scale = 5;
//cloud layer:
cylinder {
< 0.0, 0.0, 0.0 > < 0.0, 0.45, 0.0 > 10.0
pigment {rgbt 1}
hollow
interior {
media {
samples 20
absorption <1.0, 1.0, 1.0>*1/Scale
scattering {1, <1, 1, 1>*1.5/Scale extinction 1.0 }
density {
ripples // controls the cloud formation
color_map {
[0.5 rgb 0.02]
[0.5 rgb 1.00]
}
scale <3, 1, 10>*0.5
warp {turbulence <2.5, 1.0, 1.6>}
rotate 45*y
}
}
}
scale Scale
translate <0, 1, 0>
}
//-------------------------------------------------------------
//atmosphere:
sphere {
<0.0, 0.0, 0.0 >, 10.0
pigment {rgbt 1}
hollow
interior {
media {
scattering {1, <1, 1, 1,>*0.3/Scale extinction 1}
density {
gradient y
color_map {
[0.00 rgb 1.00] //base ground fog
[0.07 rgb 0.80] //top ground fog
[0.08 rgb 0.02] //base atmospheric haze
[1.00 rgb 0.01] //top atmospheric haze
}
scale Scale*2*y
}
}
}
scale Scale
}
//-------------------------------------------------------------
//artefact:
union {
cylinder {< 0.0, 0.0, 0.0 > < 0.0, 8.0, 0.0 > 0.25}
sphere {< 0.0, 8.0, 0.0 > 0.25}
texture { T01 }
texture { T_Copper_1A }
}
//-------------------------------------------------------------
// Planet:
union {
sphere {
<0.0, 0.0, 0.0> 7.0
}
difference {
cylinder { < 0.0, -0.00001, 0.0 > < 0.0, 0.00001, 0.0 > 20.0 }
cylinder { < 0.0, -0.00002, 0.0 > < 0.0, 0.00002, 0.0 > 10.0 }
}
texture {pigment {White}}
rotate < 20.0, 0.0, 4.0 >
translate <80.0, -2.0, 13.0>
}
//-------------------------------------------------------------
--
Thomas
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