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Am 17.10.2017 um 01:17 schrieb Max:
> Alain <kua### [at] videotronca> wrote:
>> Le 17-10-13 à 20:11, Max a écrit :
>
> Thank you! Very helpful. I went with allocating many spheres.
>
> Next question: how likely is someone to do such a thing in a real rendering? Are
> there real renderings that need large numbers of objects allocated?
>
> I'm looking for the largest memory using 'real' rendering. Any ideas?
>
> Would povray be able to do more if memory were along the lines of 32GB or larger
> for the average user?
The more main memory you have, the more POV-Ray can indeed do in terms of...
- Geometric detail in the scene (number of primitives in case of CSG, or
number of triangles in case of meshes).
- Texture detail in the scene, in case of image-based textures.
- Illumination detail (number of light sources, number of radiosity
samples, photon density).
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