POV-Ray : Newsgroups : povray.advanced-users : Casting shadows onto hdri light probe : Re: Casting shadows onto hdri light probe Server Time
19 Apr 2024 08:48:04 EDT (-0400)
  Re: Casting shadows onto hdri light probe  
From: Alain
Date: 29 Sep 2017 17:34:27
Message: <59cebc63@news.povray.org>
Le 17-09-29 à 10:19, Bald Eagle a écrit :
> How exactly does one cast a shdow onto an hdri light probe image - since most
> are cube or sphere mapped images?
> 
> Does one map a non-emmisive copy just inside the emissive one acting as a light
> source?  Just wondering how to make it reasonably seamless, as the scenes I've
> seen so far are on tables or other occluding surfaces.
> 
> This just occurred to me:
> Can I add a y-gradient to the finish {} block, going from emission 0 to 1?
> 
> Thanks!
> 
> 
You just need to make it non-emissive, diffuse only. Next, put it in a 
light_group. That way, ANY object can cast shadows onto it. Be sure that 
you don't make it to large.


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