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On 11/09/2017 14:38, clipka wrote:
> Am 11.09.2017 um 09:11 schrieb Stephen:
>>>
>>
>> Follow up question.
>>
>> How would you use eval_pigment if you were tracing a CSG?
>> Is it possible?
>
> Presuming the CSG elements have different textures... no.
>
>
> So with that in mind, probably the easiest (from a user perspective) way
> to solve this whole group of issues would be to provide a function that
> not only computes a ray-object intersection, but also does a proper
> pigment lookup.
>
> Which has its own issues though; most notably, texture patterns and
> layered textures would be a b*tch to deal with, as in the actual render
> algorithm they're not handled at the pigment level, but at the "what
> does that texture actually look like as seen from this angle" level
> (finish level if you will, with highlights and reflections and all).
>
So that means it will be ready after PovRay Ver 4.0 and Moray's
re-write. ;-)
Thanks for looking into it Clipka.
--
Regards
Stephen
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