On 10/09/2017 14:27, clipka wrote:
> Am 10.09.2017 um 15:13 schrieb Stephen:
>> If I trace an object. How can I get the colour of the intersection of
>> the ray and object. As far as I can see trace() only returns the normal.
>
> You'll need to know the pigment of the object, and invoke `eval_pigment`
> on the intersection point you get...
>
Follow up question.
How would you use eval_pigment if you were tracing a CSG?
Is it possible?
--
Regards
Stephen
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