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hi,
On 23/08/2017 12:54, Bald Eagle wrote:
> "Why are triangle meshes in ASCII format? They are huge! A binary format would
> be a lot smaller. If POV-Ray can read binary images, why couldn't it read binary
> mesh data?
> It's not as simple as you may think.
> You can't compare binary mesh data with image files. ...
an easy compromise coming to mind is storing the ASCII mesh data
compressed and POVRay decompressing on read; and there are many
well-supported free libraries for the job: gzip, zlib, etc
handling floats in binary, compatibly across platforms, is .. hard.
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