POV-Ray : Newsgroups : povray.general : 3.71 patch for binary "mesh3" format : Re: 3.71 patch for binary "mesh3" format Server Time
20 Apr 2024 00:42:34 EDT (-0400)
  Re: 3.71 patch for binary "mesh3" format  
From: Sven Littkowski
Date: 23 Aug 2017 04:53:13
Message: <599d4279@news.povray.org>
On 22.08.2017 07:00, Thomas de Groot wrote:
> On 22-8-2017 10:45, Stephen wrote:
>> On 22/08/2017 07:43, Thomas de Groot wrote:
>>> On 22-8-2017 0:05, Sven Littkowski wrote:
>>>> On 21.08.2017 17:06, Stephen wrote:
>>>>> On 21/08/2017 21:30, Sven Littkowski wrote:
>>>>>>>
>>>>>> And how to create MESH3 meshes?
>>>>>> Instructions needed.
>>>>>>
>>>>>
>>>>> Why would you want to if only the patched version can use them?
>>>>>
>>>>>
>>>> Because I always like to try out patched versions, and if there is a
>>>> speed bonus, why not to try?
>>>>
>>>
>>> However, I seriously question the /meaning/ of that "speed bonus".
>>> After all, it is what the original maker (as cited by Bald Eagle)
>>> tells us. My experience is that there is nothing wrong with the
>>> "speed" of huge mesh2 files, so I would not even take the trouble.
>>>
>>
>> Never the less, just out of idle curiosity. It would be interesting to
>> see the results of some tests.
>>
>> I agree that there is nothing wrong with the speed of mesh2 in PovRay.
>> But if there were a significant speed up another propriety format
>> wouldn't blow up the world.
>>
>> We could put in a feature request for Pov Ver 4.0
>>
>>
> That might be an idea indeed.
> 
> However, there is one point I do not like about the mesh3: it is a
> binary format and so not editable as mesh2 is. I find that a serious
> disadvantage.
> 
I see it this way: with some other raytracer, a complicated Mesh has
been created, and is now as "Mesh3" exported, just for rendering with
POV-Ray as part of a bigger and more complex scene.

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