POV-Ray : Newsgroups : povray.general : QUESTION: STL to POV (INC)? : Re: QUESTION: STL to POV (INC)? Server Time
19 Apr 2024 00:35:05 EDT (-0400)
  Re: QUESTION: STL to POV (INC)?  
From: Sven Littkowski
Date: 16 Aug 2017 00:25:22
Message: <5993c932$1@news.povray.org>
On 15.08.2017 05:25, Stephen wrote:
> On 8/15/2017 8:34 AM, Sven Littkowski wrote:
>> I am trying to follow up now your advise. I opened Blender 2.78, and
>> imported the STL file (MarsVallesMarineris2). But I never worked with
>> Blender before. Where can I find the option to add an "inside_vector",
>> and specify its direction?
>>
>> Might be, I have to ask you a few more things afterwards. But only 1x,
>> soon i will be able to do it by myself. Hope you don't mind.
> 
> I don't know if you can, Sven. But maybe Mr will be able to answer you
> properly.
> What you can do is activate the PovRay rendering addon then render the
> scene. This will allow you to open the generated .pov file and extract
> the mesh2 object. You can then edit it manually to add the inside_vector.

> In blender the shortcut for making the normals consistent is (in edit
> mode or it will open a new scene file) Ctrl + n or to make them face
> inward is Ctrl + Shift + n
> 
How can I activate the EDIT mode in Blender? I am really a beginner with
Blender.

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