See thread in p.b.i. The scene uses two light sources, one to trace a
cylindrical parallel beam through two prisms and across a room, and
another, with media interaction turned off, to light the scene. The
latter light has a looks_like for what reason I don't remember. (This
was 12 years ago!)
When the scene is rendered as an animation, the looks_like is omitted in
frame 2.
File beam0-pared-by37.log is the statistics from a v3.7.0 run with
+KFF2. File beam0-pared-by36.log is the statistics from a v3.6.1 run
with +KFF2 +EF1.
POV-Ray versions:
3.6.1 (g++ 3.4.1 @ i686-pc-linux-gnu)
This is an official version prepared by the POV-Ray Team.
3.7.0.unofficial [no source code alterations]
Compilation settings:
Build architecture: x86_64-unknown-linux-gnu
Built/Optimized for: x86_64-unknown-linux-gnu (using -march=native)
Compiler vendor: gnu
Compiler version: g++ 4.8
Compiler flags: -pipe -Wno-multichar -Wno-write-strings
-fno-enforce-eh-specs -s -O3 -ffast-math -march=native -pthread
OS: openSUSE 13.2 (GNU/Linux)
Post a reply to this message
Attachments:
Download 'beam0-pared.zip' (5 KB)
|