POV-Ray : Newsgroups : povray.windows : Game Mode : Re: Game Mode Server Time
18 Apr 2024 07:33:30 EDT (-0400)
  Re: Game Mode  
From: Alain
Date: 24 Jun 2017 17:44:36
Message: <594edd44@news.povray.org>
Le 17-06-24 à 05:55, omniverse a écrit :
> clipka <ano### [at] anonymousorg> wrote:
>> Am 24.06.2017 um 00:53 schrieb Mike Horvath:
>>> Description:
>>>
>>>
http://gadgets.ndtv.com/games/features/how-to-enable-and-use-game-mode-on-windows-10-1680332
>>>
>>>
>>> Can this feature be made to work for POV-Ray as well? Maybe a few extra
>>> pps?
>>
>> Why not try it out for yourself?
>>
>> To my knowledge, this feature is fully controlled by the operating
>> system, and does not require the application to do anything special.
> 
> I didn't know about it so had to give that a look.
> 
> Game Mode itself was already activated, I guess just waiting for something to
> automatically be detected as compatible with it.
> 
> Found that running POV-Ray and using Windows key + G shows the "Game Bar", so
> going into Settings (gear icon) there's a couple checkboxes for recognizing the
> program.
> 
> A test of one hour for series of animation frames I had done previously was only
> 1 minute less than before.
> 
> I couldn't be sure of what the CPU activity list, via Task Manager, was showing
> me. Maybe there was more focus on POV-Ray, or rather less on all else, but I
> wasn't able to discern that for sure.
> 
> Bob
> 
> 

Essentially, what game mode does is to increase the priority of the 
«game» application to the high level while reducing the priority of 
everything else to low level.


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