POV-Ray : Newsgroups : povray.advanced-users : Lighted vs unlighted texture : Re: Lighted vs unlighted texture Server Time
25 Apr 2024 13:44:52 EDT (-0400)
  Re: Lighted vs unlighted texture  
From: Thomas de Groot
Date: 17 May 2017 07:04:21
Message: <591c2e35$1@news.povray.org>
On 17-5-2017 12:13, clipka wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 16-5-2017 18:37, Bald Eagle wrote:
>>> I was talking with Stephen about some scene elements,
>>> and was wondering if there were a way to have directly lighted surfaces of an
>>> object show one texture, and any unlighted / indirectly lighted surfaces have
>>> another.
>>>
>>> The obvious way would be to construct the object in 2 parts - split by a plane
>>> the light source is perpendicular to, and assign each half a different texture.
>>> Though I was hoping for something a bit more elegant, easier, and allowing a
>>> smoother transition.
>>>
>>>
>>>
>>>
>>
>> Would aoi (angle of incidence) be the answer?
>
> No; `aoi` depends on the angle between the surface and the camera ray.
>
>
Would there be a way to 'tweak' this somehow?  I know that the obvious 
answer is 'no' but I keep wondering...

-- 
Thomas


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