POV-Ray : Newsgroups : povray.advanced-users : Lighted vs unlighted texture : Re: Lighted vs unlighted texture Server Time
18 Apr 2024 03:36:22 EDT (-0400)
  Re: Lighted vs unlighted texture  
From: Thomas de Groot
Date: 17 May 2017 03:00:11
Message: <591bf4fb$1@news.povray.org>
On 16-5-2017 18:37, Bald Eagle wrote:
> I was talking with Stephen about some scene elements,
> and was wondering if there were a way to have directly lighted surfaces of an
> object show one texture, and any unlighted / indirectly lighted surfaces have
> another.
>
> The obvious way would be to construct the object in 2 parts - split by a plane
> the light source is perpendicular to, and assign each half a different texture.
> Though I was hoping for something a bit more elegant, easier, and allowing a
> smoother transition.
>
>
>
>

Would aoi (angle of incidence) be the answer?

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.