POV-Ray : Newsgroups : povray.binaries.animations : Solar System : Re: Solar System Server Time
25 Apr 2024 16:38:49 EDT (-0400)
  Re: Solar System  
From: Stephen
Date: 12 May 2017 10:31:03
Message: <5915c727$1@news.povray.org>
On 5/12/2017 2:31 PM, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> I kept loosing sight of the Earth watching the download. :(
>> One frame it's there. The next frame it's not.
>>
>> I'm thinking it might be your encoding settings.
>
> Might be.   I have that problem with several of the planets.
> Suggestions?
>


Only what I do myself.
I stick to Mpeg-2 because I had to pick one format.
Variable bit rate and multi-pass (2) encoding.

I play with the bit rate and maximum bit rate settings. I always used 
the default setting in TMPGEnc. But since I can't get it to run on my 
current machine. I've started using Blender and there starting values are:

Bitrate: 6000
Minimum: 0
Maximum: 9000
Buffer: 1792

I move the Bitrate and Maximum up and down together to reach a 
compromise between quality and file size.


If someone wants to tell me how to do it properly. I am all ears. :)

> I also have some formulas for scaling something so that it's always at least a
> pixel wide.   I may add that so the apparent size never drops below a pixel.
>
>>> Not sure how I ought to place the planets - so I just started at full syzygy.
>>> I may trace out the orbits in a future version.
>>>
>>
>> The orbit of the moon would be nice to see.
>
> I'm going to play with parameters to see what I can get to fit on the screen and
> be aesthetically pleasing, but not too wildly unrealistic.
>

Ghost images that fade out?


> Maybe even code in proximity conditions for textures vs uv-mapping.
>

Why, is it not complicated enough?


> Still pondering how to rotate the sun faster around the axis than the equator -
> how to procedurally texture that....
>
>

You have started me thinking about creating a DF3 animation, of the sun.


-- 

Regards
     Stephen


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