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On 5/12/2017 2:31 PM, Bald Eagle wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> I kept loosing sight of the Earth watching the download. :(
>> One frame it's there. The next frame it's not.
>>
>> I'm thinking it might be your encoding settings.
>
> Might be. I have that problem with several of the planets.
> Suggestions?
>
Only what I do myself.
I stick to Mpeg-2 because I had to pick one format.
Variable bit rate and multi-pass (2) encoding.
I play with the bit rate and maximum bit rate settings. I always used
the default setting in TMPGEnc. But since I can't get it to run on my
current machine. I've started using Blender and there starting values are:
Bitrate: 6000
Minimum: 0
Maximum: 9000
Buffer: 1792
I move the Bitrate and Maximum up and down together to reach a
compromise between quality and file size.
If someone wants to tell me how to do it properly. I am all ears. :)
> I also have some formulas for scaling something so that it's always at least a
> pixel wide. I may add that so the apparent size never drops below a pixel.
>
>>> Not sure how I ought to place the planets - so I just started at full syzygy.
>>> I may trace out the orbits in a future version.
>>>
>>
>> The orbit of the moon would be nice to see.
>
> I'm going to play with parameters to see what I can get to fit on the screen and
> be aesthetically pleasing, but not too wildly unrealistic.
>
Ghost images that fade out?
> Maybe even code in proximity conditions for textures vs uv-mapping.
>
Why, is it not complicated enough?
> Still pondering how to rotate the sun faster around the axis than the equator -
> how to procedurally texture that....
>
>
You have started me thinking about creating a DF3 animation, of the sun.
--
Regards
Stephen
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