On 5/2/2017 9:40 AM, Gergely Szaktilla wrote:
> Am 02.05.2017 um 10:19 schrieb Stephen:
>> Thinking about it. I'll stop being lazy and do some testing. That will
>> give me a better understanding of Blender's shaders. It should throw
>> some light on my confusion of how Blender does things.
>
> Please tell us about your experiences. I'm still not using Blender
> because I'm still hoping that Moray will be available some time.
Of course I will. But if I were you I would not hold my breath waiting
for Moray to be resurrected. The last I can remember is that the PovRay
developers were planning to start working on it after they had finished
PovRay Ver 4. I don't know if they have started on Ver 4.
> But things like what you are talking about are of some interest for me.
>
The good news is that Blender uses the same coordinate system as Moray
with Z axis up.
The not so good news is that Blender's UI is a lot to learn and does not
use the same conventions as most Windows programs. For instance "Select
all" is "A" not "Ctrl + A", Select multiple items is "Shift click" not
"Ctrl click" etc. It is confusing at first.
The exporter in Blender converts the Blender materials to PovRay
materials. It is quite good at this for simple materials. It also has
the functionality that allows you to write your own PovRay materials and
use them instead.
I have been working on UV mapped meshes, recently. I started off with a
complex one and ran into problems. So I am now going to use a simple one
and work my way up. It might not be the exporter at fault. I might need
to change the way I'm building the model or I'm using the wrong settings.
Blender is a different way of thinking. But it is very powerful and has
lots of features.
I have a planet Earth made in Bishop3D that I am trying to recreate in
Blender.
I will post results and comparisons when I am finished.
--
Regards
Stephen
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