POV-Ray : Newsgroups : povray.general : Which reflection models does PovRay use? : Re: Which reflection models does PovRay use? Server Time
19 Apr 2024 10:19:38 EDT (-0400)
  Re: Which reflection models does PovRay use?  
From: Stephen
Date: 2 May 2017 05:34:28
Message: <590852a4@news.povray.org>
On 5/2/2017 9:40 AM, Gergely Szaktilla wrote:
> Am 02.05.2017 um 10:19 schrieb Stephen:
>> Thinking about it. I'll stop being lazy and do some testing. That will
>> give me a better understanding of Blender's shaders. It should throw
>> some light on my confusion of how Blender does things.
>
> Please tell us about your experiences. I'm still not using Blender
> because I'm still hoping that Moray will be available some time.

Of course I will. But if I were you I would not hold my breath waiting 
for Moray to be resurrected. The last I can remember is that the PovRay 
developers were planning to start working on it after they had finished 
PovRay Ver 4. I don't know if they have started on Ver 4.

> But things like what you are talking about are of some interest for me.
>

The good news is that Blender uses the same coordinate system as Moray 
with Z axis up.
The not so good news is that Blender's UI is a lot to learn and does not 
use the same conventions as most Windows programs. For instance "Select 
all" is "A" not "Ctrl + A", Select multiple items is "Shift click" not 
"Ctrl click" etc. It is confusing at first.
The exporter in Blender converts the Blender materials to PovRay 
materials. It is quite good at this for simple materials. It also has 
the functionality that allows you to write your own PovRay materials and 
use them instead.
I have been working on UV mapped meshes, recently. I started off with a 
complex one and ran into problems. So I am now going to use a simple one 
and work my way up. It might not be the exporter at fault. I might need 
to change the way I'm building the model or I'm using the wrong settings.
Blender is a different way of thinking. But it is very powerful and has 
lots of features.
I have a planet Earth made in Bishop3D that I am trying to recreate in 
Blender.
I will post results and comparisons when I am finished.


-- 

Regards
     Stephen


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