Le 17-05-01 à 05:40, Stephen a écrit :
> I am comparing the output of Blender’s PovRay exporter with Blender’s
> internal renderer. So to compare like with like I want to set the
> Blender material to what PovRay uses.
> These are the Blender models.
>
> Diffuse Fresnel
> Minnaert
> Toon
> Oren-Nayar
> Lambert
>
> Specular Wardlso
> Toon
> Blinn
> Phong
> CookTorr
>
"Toon" invoque rather flat tones. Use a low brilliance, from zero to 0.2.
"blinn" is probably similar to specular highlight.
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