On 3/17/2017 4:49 AM, clipka wrote:
> There. Now you know the common property of all reflection spectra that
> map to the surface of the shape you're after. I hope this helps you
> devise an algorithm to compute them in a systematic fashion.
>
I was able to get some coding help from Bruce Lindbloom to generate the
XYZ coordinates. So, I have points and I have colors. But I do not have
a mesh. Do you have any tips on generating the mesh? Did you use one
color for each triangle, or did you create some sort of gradient?
Mike
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