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On 03/03/2017 10:15 AM, Bald Eagle wrote:
> William F Pokorny <ano### [at] anonymousorg> wrote:
>
>> Associated demo scenes can be found in the scenes/textures/patterns
>> directory of the branch. Both new patterns are aimed first at making the
>> object to isosurface-object path easier.
>
> Hmmm -
> I'm watching this right now and you may also find this to be of interest:
> https://www.youtube.com/watch?v=r18Gi8lSkfM
>
> especially around the 12:00 mark
>
> IIRC from another tutorial I saw a while back, there may be some utility here in
> selecting round vs sharp corners - I'll have to track down the demonstration of
> that. Might be useful for other folks playing around with scanning, meshes,
> isosurfaces, fillets, etc.
>
> Looks like Thies Heidecke was working in the forward direction in 2002.
>
http://news.povray.org/povray.binaries.images/message/%3C3c7bb095%40news.povray.org%3E/#%3C3c7bb095%40news.povray.org%3
> E
>
> So much to learn, so many approaches to every problem!
>
>
>
Thanks for the pointers and yes, agree. Lots of ways to come at things.
I've noted your recent FFT posts. Who knows maybe they can play some
part here, but I've never worked directly with FFT code or libraries.
Bill P.
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