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Hi,
it seems I don't get the success you got with my scene. Maybe I am not
eating the right vitamins, but I still get errors. Or I am losing my
POV-Ray skills...
Can you show me the successfully rendering scene code, or at least the
resulting image? Thanks.
On 23.02.2017 15:55, omniverse wrote:
> Sven Littkowski <jam### [at] yahoocom> wrote:
>> Yes, that is correct, but this is a step to do for later. At the moment,
>> all "texture_Top" are commented out with "//".
>>
>> The error must be something else.
>
> After I corrected for all comment lines, because of how your message text is
> wrapped here at the newsgroups, I was able to render the SDL without errors.
>
> By using /* comment line */ you could avoid that, otherwise it's impossible to
> know where a long commented text ends.
>
> And I also commented out the unnecessary difference {} for Hull_End_Blob, and
> the union {} around object{Ship} so there wouldn't be any soft errors.
>
> Although the actual rendered image appears to be only 4 green disk shapes and a
> scatter of specks between them, I'm guessing there might still be something
> wrong. Since your include isn't available I wasn't sure but just from looking at
> what's there of the SDL already I don't know why more isn't showing in the
> image. I didn't try to find out (yet).
>
> Bob
>
>
>
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