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On 2/14/2017 8:26 PM, Kirk Andrews wrote:
>> Cool - and welcome back!
>>
>> What general approach are you using?
>>
>> Bill P.
>
> Thanks!
>
> It's pretty simplistic – we start a stream in at a random location, use trace to
> test points in a circle to find the lowest point nearby, build a cone from here
> to there, and repeat. If we find ourselves in a valley, we'll keep expanding our
> test radius until we find a way out, and fill it up with a cylinder as we go.
>
Isn't that what water does in RL?
It looks good.
--
Regards
Stephen
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