POV-Ray : Newsgroups : moray.binaries : POV specific Blender workspace : Re: POV specific Blender workspace Server Time
20 Apr 2024 09:32:01 EDT (-0400)
  Re: POV specific Blender workspace  
From: Stephen
Date: 6 Jan 2017 11:51:17
Message: <586fcb05@news.povray.org>
On 1/6/2017 3:08 PM, Mr wrote:
> Stephen <mca### [at] aolcom> wrote:
>
>> I will be stealing code from all over. ;-)
>
> You can start here:
>
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials
>
>> Q. Would writing something like #include
>> "C:\Users\Stephen\Documents\POV-Ray\v3.7\include\colors.inc". Allow me
>> to use the entries in that file?
>
> Indeed it should
>

Good, I don't need it yet


>> Are there any plans to incorporate the game engine or Bullet Physics
>> into the PovRay exporter?
>
> Bullet is already in Blender available to the whole animation system, not only
> game engine, since Aligorith's summer of code a few years ago ! So Anything you
> do with it there will be rendered along normally, or should be All blender
> features like fluids, smoke, etc. should render normally by now, unless it's
> broken and no one reported it...
>
>

I need to find a tutorial. Do you know of any?


>
> The workspace has been added to Wiki under "POV-Ray centric default workspace"
> title, thanks for the suggestion :
>
> https://wiki.blender.org/uploads/9/91/POV_WORKSPACE_1.blend
>


-- 

Regards
     Stephen


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