On 12/27/2016 10:32 PM, Bald Eagle wrote:
> I think for a good animation, there would need to be a good way to handle the
> squashing of the ball and the deceleration prior to restoring the ball to a
> sphere and resuming the bouncing cycle.
I don't know if this will be of any use. It has equations in it, though. :-)
http://www.beosil.com/download/MeshlessDeformations_SIG05.pdf
I have just started to use Blender's Bullet Physics and came across this.
--
Regards
Stephen
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