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On 11/23/2016 7:22 PM, Christian Froeschlin wrote:
> No threshold will give the desired result using the color
> conversion function directly, as clipka explained you need
> a define a "distance" function for this purpose.
>
> Alternatively you could try to render the clipped function
> (set to 0 outside the gamut) as strongly scattering media but
> it may be fiddly and you don't get the look of a "surface"
> regarding finish and lighting etc.
>
What is a "distance" function?
The "convertLCH2RGBb2(y*100,sqrt(x*x+z*z)*100,atan2d(x,z))" bit is what
clipka showed me.
Mike
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