POV-Ray : Newsgroups : povray.text.scene-files : L*C*h(uv) functions : Re: L*C*h(uv) functions Server Time
18 Apr 2024 12:13:17 EDT (-0400)
  Re: L*C*h(uv) functions  
From: Mike Horvath
Date: 21 Nov 2016 15:57:01
Message: <58335f9d$1@news.povray.org>
On 11/21/2016 3:29 PM, Mike Horvath wrote:
> On 11/21/2016 3:10 PM, Mike Horvath wrote:
>> On 11/21/2016 3:02 PM, Bald Eagle wrote:
>>> Mike Horvath <mik### [at] gmailcom> wrote:
>>>> Here are the L*C*h(uv) functions I created. How do I turn them into
>>>> pigments?
>>>>
>>>> Mike
>>>
>>> http://www.povray.org/documentation/view/3.6.1/378/
>>> ?
>>>
>>
>>
>>
>> I have three separate functions for R, G and B.
>>
>> #declare convertLCH2RGB_R = function(L,C,H)
>>
{correctRGB1(funcXYZ2RGBb1(funcLAB2XYZb1(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb2(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb3(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H))),funcXYZ2RGBb2(funcLAB2XYZb1(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb2(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb3(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H))),funcXYZ2RGBb3(funcLAB2XYZb1(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb2(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb3(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H))))}
>>
>>
>> #declare convertLCH2RGB_G = function(L,C,H)
>>
{correctRGB2(funcXYZ2RGBb1(funcLAB2XYZb1(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb2(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb3(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H))),funcXYZ2RGBb2(funcLAB2XYZb1(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb2(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb3(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H))),funcXYZ2RGBb3(funcLAB2XYZb1(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb2(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb3(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H))))}
>>
>>
>> #declare convertLCH2RGB_B = function(L,C,H)
>>
{correctRGB3(funcXYZ2RGBb1(funcLAB2XYZb1(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb2(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb3(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H))),funcXYZ2RGBb2(funcLAB2XYZb1(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb2(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb3(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H))),funcXYZ2RGBb3(funcLAB2XYZb1(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb2(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H)),funcLAB2XYZb3(funcLCH2LABa1(L,C,H),funcLCH2LABa2(L,C,H),funcLCH2LABa3(L,C,H))))}
>>
>>
>>
>> Actually, I can create a pigment already. But I don't know how to use
>> the functions in a isosurface or a parametric to make the 3D object the
>> pigment gets applied to, if possible.
>>
>> Mike
>
> Oops! You'll need to know these as well.
>
> #declare correctRGB1 = function(R,G,B) {min(max(R,0),1)}
> #declare correctRGB2 = function(R,G,B) {min(max(G,0),1)}
> #declare correctRGB3 = function(R,G,B) {min(max(B,0),1)}
>
>

That is wrong. The RGB values should *not* be corrected. In fact, if any 
of R, G or B are outside the range of 0 to 1, then the coordinate/color 
should be discarded. Sorry!

Mike


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