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http://wiki.povray.org/content/Reference:Camera#Focal_Blur
The docs say, "The center of the zone of sharpness is specified by the
focal_point vector. The zone of sharpness is a plane through the
focal_point and is parallel to the camera. Objects close to this plane
of focus are in focus and those farther from that plane are more
blurred. The default value is focal_point<0,0,0>."
How can a plane be parallel to the camera? Can't a plane only be
perpendicular to a vector?
Also, I don't understand why a plane is used at all. All points
equidistant from focal_point should form a sphere, don't they?
Mike
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