POV-Ray : Newsgroups : povray.beta-test : Texture testing needed : Re: Texture testing needed Server Time
25 Apr 2024 05:55:53 EDT (-0400)
  Re: Texture testing needed  
From: clipka
Date: 10 Aug 2016 15:58:53
Message: <57ab877d@news.povray.org>
Am 10.08.2016 um 20:32 schrieb Jaime Vives Piqueres:
> El 10/08/16 a las 18:02, clipka escribió:
>> I'm mainly concerned about unexpected parse errors, crashes, or
>> differences in output.
> 
>   Seems all is fine: no errors or crashes, and always identical output.
> I tried a bunch of old scenes of mine, mostly with layered textures,
> texture maps and some material maps.
> 
>   Just out of curiosity... what was the reason for the refactoring?
> Performance? Laying bed for future improvements/features?

Something along the lines of the latter. The internal data structures
for textures are a Crappy Complicated Clusterfuck(TM), which I'm
currently untangling to get a clear picture of how it even works.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.