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El 10/08/16 a las 01:55, clipka escribió:
> Folks,
>
> I have a special development version that needs exhaustive testing
> of complex textures, so if you have a scene that uses wild
> combinations of the following features (and you happen to be using
> Unix), it would be greatly appreciated if you could give it a shot:
>
> - patterned textures - material_map - layered textures - overriding
> the texture of objects - non-canonical syntax to define textures (e.g
> specifying `pigment` directly on an object) - any other
> texture-related stuff you can think of
>
Ok, did compile fine. Testing without radiosity, results seem
identical to master on a first test: texture map using two layered
textures. What should we be looking at? Parse/render times? Differences
in output? Anything else?
--
jaime
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