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Folks,
I have a special development version that needs exhaustive testing of
complex textures, so if you have a scene that uses wild combinations of
the following features (and you happen to be using Unix), it would be
greatly appreciated if you could give it a shot:
- patterned textures
- material_map
- layered textures
- overriding the texture of objects
- non-canonical syntax to define textures (e.g specifying `pigment`
directly on an object)
- any other texture-related stuff you can think of
The version in question can be found here:
https://github.com/c-lipka/povray/tree/refactor/texture
(source code only at this time)
Also, I expect more follow-up versions to be coming, so I might ask you
to re-test with the same scenes later.
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