POV-Ray : Newsgroups : povray.advanced-users : Reverse engineering pigments and textures : Re: Reverse engineering pigments and textures Server Time
19 Apr 2024 14:43:21 EDT (-0400)
  Re: Reverse engineering pigments and textures  
From: Thomas de Groot
Date: 17 Jul 2016 03:17:48
Message: <578b311c$1@news.povray.org>
On 16-7-2016 18:03, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> I was going to say this. I often 'pick' colours from photographs and
>> such but only as a basis for further and very substantial tweaking. An
>> example of one such exercise is the following fairly simple roof tile
>> texture based on colours picked from 'real' tiles photographs:
>
> Indeed.  We've discussed this before, with regards to IIRC, the Victorian room's
> hardwood floor colors.
>
> I'm thinking that there might be a way to automatically create a color map from
> an image file using SDL.   Scan all the color values using eval pigment :)  and
> then do a bit of math to see how the color values cluster.
>
> Might need some iterative interaction.   Maybe plot a graph in 3d RGB space.
>
> I might be (probably) reinventing someone's wheel here.
>
> Maybe someone will get to this before I do.    So many experiments.  Need more
> round tuits, coffee, and processor cores.
>

My round tuit generator is over-heated at the moment and spits out 
half-molten artefacts. I am afraid they are of not much use...

-- 
Thomas


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