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On 2016-07-14 14:57:39 +0000, clipka said:
> Folks,
>
> as a few of you may already have noticed, I'm currently trying to
> implement a mechanism to cache macros in memory, to speed up calls to
> macros defined in other files.
>
> While the current work-in-progress code appears to work ok on Windows,
> /something/ seems to make it fail on Unix systems, in a manner that
> puzzles me.
>
> Since I can't do much Unix debugging myself, I'd be much obliged if
> someone could pick up the glove to do some experiments with the code at
> https://github.com/c-lipka/povray/tree/refactor/iostream, and give me a
> hint or two where things may be going wrong. Otherwise I'll probably
> have to abandon this attempt to speed up parsing.
Propably not of much use:
When I compile and run the code on OSX, all scenes render fine.
Compiled with my XCode project, not making use of the make utility.
Yvo
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E-mail: yvo(DOT)s(AT)gmx.net
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