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Am 2016-04-12 12:11, also sprach SecondCup:
> Christ...that worked.
May I suggest,
watch my movie http://www.buckosoft.com/tteoac/
Steal any techniques from the source
http://git.buckosoft.com/gitweb/pov.cgi/?p=tteoac.git
or git clone http://git.buckosoft.com/git/pov/tteoac.git
It seems to me you're following a lot in my footsteps. Sorry I don't
have any awesome .de tutorials, but, so far, your two questions are
answered in my code. (moving a camera, and fade to transparent.)
I'd bet your next stumbling block is something I struggled with years
ago ;) .
Most of my stuff is basic algebra and geometry; I don't grok 4th order
Opus Dei derivatives. But I can fade to transparent and make a camera's
motion look smooth. :)
There's 5 scenes, ttco, tteo, ttho, ttko, ttfo. Each scene has a
direct.inc ("I love acting, but what I really want to is direct") which
is where you should poke first.
Oh, here's some scripts to turn a pile of PNGs and a .wav into a movie
with a soundtrack.
git clone http://git.buckosoft.com/git/pov/tteoacScripts.git
Here's two generic tips.
1) Do everything at the origin <0,0,0> and then translate it into
position. Try to let povray do as much of the heavy math lifting as
possible. rotate y*90 rotate x*22 is your friend.
2) Reduce every motion to 0..1. Working with 0..0.4 then 0.4..1.0 is a
pita. There's a couple of macros in my direct.inc to assist with that.
Once you do that, then your fade to transparent is a simple calc.
Plus, once you decide that 0.4 seconds is too short of a duration, you
only change one number to 0.5 and it all cascades out.
Good luck, fellow pov animator!
--
dik
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