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On 2/25/2016 3:19 AM, Thomas de Groot wrote:
> On 24-2-2016 22:49, dick balaska wrote:
>> This one I'm showing because it shows my MushroomCloud in production.
>> If you've already seen my video, then start at the 6 minute mark, in
>> front of the fishtank.
I fixed the plate crash. I was going to wait until I'd disposed of the
mushroom to post again, but I'm afraid RL is interfering and that might
be awhile. I have the next 30 seconds of video storyboarded and then I'm
not sure where I'm going after that.
I have settled on maintaining two versions,
480p @ 23.976 fps and 720p @ 30 fps
I like the 720p version (of course).
Having different frame rates keeps me real honest with my time math.
There was a lot of places I had to kill time*FPS.
One interesting thing, I noticed a bug in my south wall (the maroon wall
with the door) where the spew bounced into the wall (forgot to subtract
the wall thickness in bounce). So I reran that as 720p, breaking my rule
of "do all dev work in 480p and then run the 720p when satisfied".
Interesting, moving that wall one inch gives a lot more action in the
spew bouncing. Chaos is a wonderful thing. :)
However, there is an orange spew way up behind the house! (@4:03) It's
horrible! (I'm afraid to go in the house, there's probably a big ass
sphere in the kitchen). So, I spun the random number generator and I'm
currently running a 480p version. Much less action. I'm going to let
that finish and then spin again. :(
I've decided to not worry about "no arms" regarding why the plate flies
off the countertop. I'll leave it up to the viewer to decide if it was
an accident of if the kid was pissed he's out of cookies.
http://www.buckosoft.com/tteoac/video/tteoac-480p-20160229.mp4
http://www.buckosoft.com/tteoac/video/tteoac-720p-20160301.mp4
Fun fact:
There are 6.3M records in the database describing the mushroom
(3.3K for the broken plate).
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