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> ive been trying to figure out how the POV Ray names the objects being rendered
> by the software. I have a complex scene with multiple objects, when they are
> gathered by the Editor, they are named like "Mesh1" "Mesh2" is there a way to
> have these "meshes" have my actual names for the objects.
>
> I am using the POV Ray for Demo 3D export.
>
> any suggestions?
>
>
POV-Ray itself don't name any object, it's the job of the scene author
to do that.
When using some external modeler, those will give objects default names
similar to your Mesh1, Mesh2, ..., Pigment1, Pigment2, ..., Texture1,
Texture2, ..., Material1, Material2, ...
You can usualy override this naming sheme by explicitely naming your
objects in the modeler.
The exact method used will differ from modeler to modeler, but usualy
pass by the object's properties.
Alain
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