I want to translate the camera in this scene without messing up the text
that should be displayed on the screen. I have tried adding the
translation step to the CameraTransform variable, but it is producing
odd results.
This is what I tried:
#declare CameraTransform = transform
{
rotate <atand(sind(45)),45,0>
translate y/2
}
The rotation seems to work okay, but not the translation.
Can someone help? Thanks!
Mike
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