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Am 30.09.2015 um 19:55 schrieb Le_Forgeron:
> I have kind of good & bad news...
...
> Using valgrind on povray (the scene is fast enough), there is something
> fishy in the *new* spline code (no problem of memcheck with older
> versions, such as the stable version).
First of all, thanks for digging this up.
If you feel like going the extra mile and conjuring up a hotfix for
Cousin Ricky, I guess that would be welcome.
As for an official fix for the issue, my suggestion is to leave it be
for now, as I'm currently doing a major overhaul of the splines code
anyway, and this particular piece of code is already scheduled to be
eradicated entirely.
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