POV-Ray : Newsgroups : povray.programming : toFloat.h missing : Re: toFloat.h missing Server Time
25 Apr 2024 13:14:11 EDT (-0400)
  Re: toFloat.h missing  
From: clipka
Date: 18 Sep 2015 12:26:53
Message: <55fc3b4d@news.povray.org>
Am 17.09.2015 um 00:11 schrieb Benjamin Chambers:
> On 9/16/2015 4:10 PM, Benjamin Chambers wrote:
>> So it looks like I could get around this by using the OpenEXR library,
>> correct?
> 
> Oh geez, brain fart. Either path references "toFloat.h"

"toFloat.h" file is part of the "ilmbase" library (just like
"half.cpp"), which in turn is indeed a part of the OpenEXR library.
("ilm" is an acronym for "Industrial Light & Magic", the company that
originally developed the OpenEXR file format and still maintains the
library.)

What's special about "toFloat.h" (and also "eLut.h") is that these two
files are not part of the library's source file package, but are created
as part of the build process (presumably because their contents are
platform-specific).

Make sure that the project conversion from VS2010 to VS2015 has kept the
build dependencies and custom build steps intact; rebuilding the "Half"
project should automatically trigger a rebuild of the "eLut" and
"toFloat" projects first; those projects should in turn cause those
files to be created in the "libraries/ilmbase/Half" directory (unless
the respective file already exists and is up to date), which should be
accompanied by the build log output "Generating <filename>...".


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