POV-Ray : Newsgroups : povray.advanced-users : Gamma and light sources : Re: Gamma and light sources Server Time
25 Apr 2024 05:25:17 EDT (-0400)
  Re: Gamma and light sources  
From: clipka
Date: 2 Sep 2015 07:26:08
Message: <55e6dcd0@news.povray.org>
Am 31.08.2015 um 22:04 schrieb Alain:

> You should use assumed_gamma 1 in your global_settings section and set
> display_gamma 2.2 in the master .ini file. Once it's done, you should
> never need to perform that kind of gamma "magic" in your scenes.

Personally, I'd recommend trying to calibrate the display for sRGB and
use "Display_Gamma=srgb". At any rate, the setting should of course
match the display system's effective gamma, so a generic recommendation
of setting Display_Gamma to 2.2 falls a bit short.

> By the way, rotate<-60, 45> or rotate<-60, 45, 0> will give you exactly
> the same result as your pair of rotates.

Personally, I prefer Mike's approach of using separate "rotate"
statements, as I think it makes it a bit easier for the reader to see
what's happening; it'll also allow you to always use the same pattern
for sequences of rotations, regardless of whether or not they match the
standard X-Y-Z ordering.


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