POV-Ray : Newsgroups : povray.tools.general : Pixar PRMan 20 with official Blender exporter : Re: Pixar PRMan 20 with official Blender exporter Server Time
18 Apr 2024 18:07:36 EDT (-0400)
  Re: Pixar PRMan 20 with official Blender exporter  
From: Stephen
Date: 8 Aug 2015 04:28:50
Message: <55c5bdc2$1@news.povray.org>
On 8/8/2015 8:29 AM, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>>
>> Jerome ???
>>
>> --
>>
>> Regards
>>       Stephen
>
> Yes! I revealed secret? Sorry!
>

Tut tut. ;-)


> In 'SOR:nurbs or not' clipka wrote:
>> @Jerome: Even if the implementation would be similar to that of bicubic
>> patch type 1, i.e. an internal translation to something mesh-like, so
>> that in a sense the whole job could also be done by the exporter by
>> generating a mesh2 object, I think a NURBS primitive would be beneficial
>> in order to minimize file I/O in the workflow.
>
> It is very good when people call each other by name.
>

Indeed it is. You may call me sir. </joke>


-- 

Regards
     Stephen


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.