POV-Ray : Newsgroups : povray.binaries.images : WIP: We check the union Blender - Povray : Re: WIP: We check the union Blender - Povray Server Time
25 Apr 2024 16:12:03 EDT (-0400)
  Re: WIP: We check the union Blender - Povray  
From: clipka
Date: 30 Jun 2015 06:46:54
Message: <5592739e@news.povray.org>
Am 30.06.2015 um 09:28 schrieb Thomas de Groot:
> On 29-6-2015 21:44, LanuHum wrote:
>
>> Thomas, please check this vase in Poser.
>> This mesh2 was created by the official exporter.
>> It is important to me to know: there is a error or not?
>>
>
> Now, this is an interesting conundrum.
>
> The mesh2 geometry obviously seems corrupt when loaded in *Poseray*
> (image povwip27.jpg).
>
> However, it seems to render correctly, although extremely slow when
> rendered in *UberPOV* (image povwip27_uber.png) ;

There's a simple solution to the riddle:

It's a bug (or undocumented limitation) in PoseRay.

The official syntax of the face_indices block is as follows:

   face_indices {
     number_of_faces,
     <index_a, index_b, index_c> [,texture_index [,
       texture_index, texture_index]],
     <index_d, index_e, index_f> [,texture_index [,
       texture_index, texture_index]],
     ...
   }

Apparently PoseRay stumbles over the optional texture indices.


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