Thanks - that's done the trick (the image is still rendering!)
I'm gonna try rendering some of the models I've converted from LDraw using
your technique.
I've got my own version of the lego colours based on the POV-Ray code
generated by this site:
http://guide.lugnet.com/color/
"clipka" <ano### [at] anonymousorg> wrote in message
news:557683d7$1@news.povray.org...
> Am 09.06.2015 um 07:41 schrieb Reuben Pearse:
>
>> I've tried rendering them using UberPOV, but I'm getting a really
>> "grainy"
>> image. I'm guessing it's to do with the radiosity settings (or the
>> subsurface settings?).
>>
>> Do you have the details of the final render settings you used for your
>> image?
>
> No, I don't recall what settings I used; but the highest-quality settings
> suggested in the comments (+am3 +r9 +a0.002 +ac0.99) should kill the
> graininess in any image(*).
>
> (*unless it's /designed/ to be grainy, of course ;))
>
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