Thank you Christoph, this is more than satisfying and as a consequence I
can leave out the gammas in the standard material files I provide for my
Poser characters.
I would need to test it, but I guess that height_fields based on an
image_map function may still need the gamma mention to render correctly:
function {
pigment {
image_map {
tga "MyImage.tga" gamma 1.0
map_type 0
interpolate 2
}
}
}
Omitting this in the past gave different height_field results [from
2009-2010 onwards].
Thomas
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