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> "Gfans" <nomail@nomail> wrote:
>> Hi all,
>>
>> I already knew how to render static meshes, but need to render rigid bodies
>> using Pov-Ray 3.6.
>>
>> I wrote a simulator which exported translations and rotations of all rigid
>> bodies at the end of each simulation step to disk, just don't know how to render
>> running rigid bodies. I googled it but couldn't find useful tutorials on this
>> subject, so any pointers?
>>
>> Thanks.
>>
>> Cheers,
>> Gfans
>
> I have no idea what a "running rigid body" could be. May be something is lost in
> translation here. "rigid" means something like "stiff" and "body" can be a
> corpse, but stiff corpses doesn't run (usually). Ok, that's a bit sarcastic, but
> I hope you got my point. I - and I believe others - need more explanation of
> what you really want to do. If you have a reference image please post it (if it
> doesn't work here, use the binary-images section - but usually one can post
> images to the animations section)
>
The term rigid body is usually used in physics simulations as to mean
a solid which doesn't deforms, just moves and bounces on other objects.
I think he means that he does know hoe to render still images, but
not how to render animations. If so, I will point him to:
http://wiki.povray.org/content/Documentation:Tutorial_Section_3.7#Making_Animations
--
jaime
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