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> // perspective (default) camera
> camera {
> location <0.0, 2.0, -8.0>
> look_at <0.0, 0.0, 0.0>
> right x*image_width/image_height
>
> }
>
> // An area light (creates soft shadows)
> // WARNING: This special light can significantly slow down rendering times!
> light_source {
> 0*x // light's position (translated below)
> color rgb 1.0 // light's color
> area_light
> <8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z)
> 4, 4 // total number of lights in grid (4x*4z = 16 lights)
> adaptive 0 // 0,1,2,3...
> jitter // adds random softening of light
> circular // make the shape of the light circular
> orient // orient light
> translate <40, 80, -40> // <x y z> position of light
> }
>
>
>
>
> // An area light (creates soft shadows)
> // WARNING: This special light can significantly slow down rendering times!
> light_source {
> 0*x // light's position (translated below)
> color rgb 1.0 // light's color
> area_light
> <8, 0, 0> <0, 0, 8> // lights spread out across this distance (x * z)
> 4, 4 // total number of lights in grid (4x*4z = 16 lights)
> adaptive 0 // 0,1,2,3...
> jitter // adds random softening of light
> circular // make the shape of the light circular
> orient // orient light
> translate <40, 80, 40> // <x y z> position of light
> }
>
> // set a color of the background (sky)
> background { color rgb <0.4, 0.4, 0.4> }
>
>
>
> #include "bubble.inc"
> // Example from bubble.inc file
> #declare bblTexture = texture {finish {ambient 0.3 diffuse 0.1 reflection 0.25
> specular 1 roughness 0.001} pigment {color rgbf <1,1,1,0.7>}}
> #declare bubbleGenerator =
> mBubbleGenerator(0,0.9,0,0,6.5,0,2.4,2.7,0.0005,0.0006,70,bblTexture)
Hello,
The last line of your code declare only the object, you must call the
object, add the following to your code:
object {bubbleGenerator}
Lionel.
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