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Le 15/02/2014 08:33, Excentp nous fit lire :
> So I'm currently working on a project that involves creating animation frames
> for a scene that contains one mesh composed of at least 100,000 triangles and
> one light source.
>
> Now the rendering times are great given the machine that I am suppose to work
> with for this project. But I have identified a performance bottleneck that is
> the reparsing of the scene every time a frame image is to be generated.
>
> The mesh in my scene, however large it may be, is unchanged across all frames.
> However, the light source location will vary across all frames.
parsing of mesh syntax is slower with increased size (each new element
need to be searched in previous parsed elements). If you can,
reformulate it with a mesh2 syntax (same object, same result, faster
parsing)
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