On 12/01/2014 6:04 PM, clipka wrote:
> Am 12.01.2014 17:55, schrieb Stephen:
>
>> You can get it to suck different proportions of rgb which gives effects.
>
> Fun fact to know in this context: The math behind the SSLT feature is
> also derived from some "negative light source" model.
>
On my todo list (longer than Thomas's): Try "negative light" on SSLT.
--
Regards
Stephen
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