DESCRIPTION:
POVray experienced a 'bad allocation' error. Is it supposed to stop
parsing/rendering when this happens? It didn't. I had to stop the render
manually.
After I stopped POVray manually, the offending line 624690 was
highlighted in yellow as it is supposed to AFAIK.
Also after stopping POVray, the program wouldn't surrender the allocated
RAM. I had to manually kill the POVray process in order to get the RAM back.
Have I encountered a bug or is this normal behavior?
Mike
POVRAY VERSION:
3.7.0.msvc10.win64
SCREENSHOT:
http://s421.photobucket.com/user/SharkD2161/media/Support/pov_bad_allocation_error_zps5267f909.png.html
SCENE FILES:
http://www.mediafire.com/download/ldh4jq0ndnoczaf/pov_bad_allocation_error_01.zip
SPECS:
Operating System
Microsoft Windows 7 Home Premium 64-bit SP1
CPU
Intel Core 2 Duo E6600 @ 2.40GHz 36 °C
Conroe 65nm Technology
RAM
3.00GB Single-Channel DDR2 @ 333MHz (5-4-4-14)
Motherboard
eMachines EMCP73VT-PM (CPU 1) 26 °C
Graphics
ASUS VS247 (1920x1080@60Hz)
767MB GeForce GTX 460 (nVidia) 43 °C
Hard Drives
466GB Seagate ST350041 8AS SCSI Disk Device (SATA) 35 °C
Optical Drives
HL-DT-ST DVDRAM GH41N SCSI CdRom Device
Audio
High Definition Audio Device
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