POV-Ray : Newsgroups : povray.general : First unofficial patch of POV-Ray 3.7.0: UberPOV : Re: First unofficial patch of POV-Ray 3.7.0: UberPOV Server Time
18 Apr 2024 12:12:39 EDT (-0400)
  Re: First unofficial patch of POV-Ray 3.7.0: UberPOV  
From: clipka
Date: 18 Nov 2013 11:54:12
Message: <528a4634@news.povray.org>
Am 18.11.2013 17:31, schrieb Ive:
>
> Using VS2010 I get 3 compile time errors
>
> 1>..\..\source\backend\lighting\photons.cpp(417): error C2661:
> 'pov::Trace::WNRX::WNRX' : no overloaded function takes 4 arguments
>
> 3>..\..\vfe\vfedisplay.cpp(61): error C2661:
> 'pov_frontend::Display::Display' : no overloaded function takes 4 arguments
>
> 3>C:\Work\POV\UberPov\libraries\boost\boost/bind/bind.hpp(515): error
> C2593: 'operator [' is ambiguous
>
> and as a result a link error as povbackend64.lib is not build.

The first two errors should be fixed now. Need to figure out what's 
wrong with the 3rd though.


> As a side note: I'm curious to see how adaptive multi-level oversampling
> works out. To be honest, I'm considering to switch to a commercial
> render engine (I did already use the trial versions of the Maxwell and
> VRay renderer), not because of better quality but because both are so
> much faster when working with more complex scenes where e.g. things
> happen like blurred inter-reflections.
> IMO the way POV-Ray implements various independent multi-sampling
> methods for various features (media, area_lights, focal blur and so
> on..) is the culprit here.

That's what I think, too.

I don't yet see the performance I was expecting, but I guess there's 
still quite some headroom for tweaking and optimizing.


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