|
|
On 29/07/2013 4:29 PM, Peter wrote:
> Stephen, (sorry I refereed to you as Alain last post... misread the post in my
> haste earlier!).
>
Not the worst thing that I have been called. ;-)
> Your suggestion works great with these changes:
> Input_File_Name = animate_00000.pov
> Output_File_Name = animate_00000.bmp
> Initial_Frame = 0
> Final_Frame = 999999
> Subset_Start_Frame = 0
> Subset_End_Frame = 20501
>
> However, the output files aren't (for example) animate_00000.bmp its
> animate_0000000.bmp... seems to be adding zeros to the front (2 I think a I just
> did a test with 10 files... I'm guessing if I set it up for the entire
> simulation it will add 5 zeros). Is there someway to have it not add padding
> zeros (as they are not needed since the input files are already labelled
> accordingly).
>
The only way that I know of is to reduce the number of digits in
Final_Frame.
I would be more concerned about using BMP files with the number of
frames that you are using. BMPs are uncompressed and you will eat a lot
of HDD space. Why not try PNGs?
Output_File_Type = N
And don't forget to use Continue_Trace=1
In case your machine crashes or you stop the render partway through the
animation.
> Thanks again for your help,
Only too pleased to pay back some of the help I've had over the years. :-D
--
Regards
Stephen
Post a reply to this message
|
|